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(+1)

Wow, that was difficult and amazing! Love the concept, took me a quite while to beat it. Is there a reason for the last room being the easiest?

I was gonna try to make the "trapping yourself" an actual part of the puzzle but I couldn't really make anything that topped level 4, so I decided to have it as more of an epilogue. Thank you for playing, gg

(+1)

I see, I can see how preventing trapping yourself could be a cool puzzle. On a side note, I think another cool idea would be having to take the statues out to the main area and connect it there / store it there to make more space in the rooms

(+2)

That was cool! Thoughtfully designed, deceptively complex old school block-pushing with a nice difficulty curve.

(1 edit)

Thanks for playing, I'm enjoying the wave of simple Sokoban variants across Itch